There is a close relationship between games and math, and even other fields of science; especially mind games which are a great tool for training humans when it comes to life as well as having positive effects on the mind in general. Humans are playing, from cradle to grave and this significant need will never be forgotten. Suppose this need is ignored: whether playing, learning math, or other sciences or gaining new experiences. We will undoubtedly face a more important question later on.

Entertainment & Games

Two questions with two different answers:

  • Why do we play?
  • Why do we learn math?

But the same answer for both:
To think critically, innovatively and logically

The next question;
why think critically, innovatively, and logically?

To experience a high-quality life!

There is a close relationship between games and math, and even other fields of science; especially mind games which are a great tool for training humans when it comes to life as well as having positive effects on the mind in general. Humans are playing, from cradle to grave and this significant need will never be forgotten. Suppose this need is ignored: whether playing, learning math, or other sciences or gaining new experiences. We will undoubtedly face a more important question later on.

Why do we even live?

People face this question when they are tired of a dull and boring life and are experiencing misfortune and frustration among various negative experiences.
Every mathematician loves playing games and every game enthusiast subconsciously loves math, though we may often have a negative past experience when it comes to learning math. But if we understand the practical beauty and inspirations of this astonishing world just like a game, we will undoubtedly be fascinated by it. Remember that math is not just solving equations and playing games is not just an aimless waste of time.
But Perfibo, fascinated by numbers and patterns, with respect to Fibonacci and inspired by his famous sequence and its mysteries and natural manifestations, provides games for all age groups that are original and adhere to Perfibo’s general and specific standards.

This is just the beginning, we will be dealing with Fibonacci’s sequence more later.

 

Benefits of entertainment and games

  • Physical Growth: Improved reaction time, perception and coordination
  • Mental Growth: Improved abstract reasoning such as innovation and problem solving
  • Emotional Growth: via role-playing opportunities
  • Social Growth: Point of views and values conveyed via symbolic fabrication of roles
  • Visual Skills: Improvements to visual skills, image and chart recognition, etc.
  • Visual Awareness: The ability to track multiple moving objects at the same time as well as improvements to tracking events in various situations

Mind Games

Perfibo focuses on providing mind games with specific content. Generally speaking, a mind game is any mental activity with a specific goal that is done either in groups or solo in the form of a game with positive effects on the mind, morale, personality and the lives of its players, such as improved concentration, regardless of race, nationality, and religion.
Mind games tend to challenge the mental ability, concentration, IQ, and EQ of players as well as being fun to play. Each category or sub-category of mind games is focused on one or more mental abilities. For instance, abstract games tend to invoke and improve abilities related to analysis, prediction, risk management, and what is known as the sixth sense in their players.

Categories of Mind Games

  • Board Games
  • Puzzle Games
  • Card Games
  • Paper-and-pen Games
  • Dexterity Games
  • Role-Playing Games

Educational Games

Generally speaking, educational games are focused on teaching specific subjects and providing knowledge, skill, and insight.

Educational Games Features

Games have special features when it comes to teaching compared to other methods:

  • Encouragement and excitement when it comes to reaching goals
  • Reduction in pressure and stress when it comes to learning
  • Involvement of all senses, surprise, contradiction, and mental challenges
  • Improvements in learning and practical application of new knowledge, the trial of new behavior and birth of innovative ideas

Categories of Toys

Generally speaking, all kinds of toys such as dolls that do not fit other categories of mind games and educational games but adhere to Perfibo’s standards (e.g. originality, innovativeness, unique features) are placed within this group.

Menu